Arthur De Liz Sperb - Game Producer/Manager
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Arthur De Liz Sperb - Game Producer/Manager | ||
Responsibilities: | ||
- Taking care of the deliverables, setting team goals and deadlines, keeping track of progress, supervise and coordinate activities, organizing and uploading team files to SharePoint | ||
Skill sets: | ||
- playing games for more than 17 years, more than 4 years working experience, experience with animation and illustration, played a wide range of games (MOBAS, MMOs, Strategy), have experience organizing teams and projects. | ||
I expect the most challenging to be organizing the team so we create a game that is both extremely fun and educational. | ||
Favourite games: | ||
· Hades | ||
· Rayman Origins | ||
· The Witcher 3 | ||
· Teamfight tactics | ||
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Maria Angelova - Game Artist/Modeler | ||
- I would be best suited for the task of game artist/modeler given my fine arts background. My skillsets are character- and background design. | ||
- The biggest challenge for me would be figuring out a style that would be universally appealing among our target audience. | ||
Favourite games: | ||
· Hades | ||
· Portal 2 | ||
· Gris | ||
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Florian Thausing - Game Programmer/Designer | ||
- I am suited for the Game Programmer position because I went to a HTL and have 3 years of professional programming experience. Also I have an engineering title. | ||
- The most challenging part will be to actually program the game and getting along with Management. | ||
Favourite games: | ||
· The Binding of Isaac | ||
· Slay the Spire | ||
· The Elden Ring | ||
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Nadja Kieslinger - Game Analyst/Tester, Head Blogger | ||
-
The
most challenging task will probably be analyzing the game without my own bias,
since I am part of the development myself. | ||
- I will have to find people from different demographics to test our prototype, the appeal of the game to a broader audience, and its usability. | ||
Favourite games: | ||
· Zelda: Breath of the Wild | ||
· Blazing Beaks | ||
· Super Smash Bros. | ||
· Minecraft |